Post by Admin on Sept 9, 2014 10:22:08 GMT -6
Trading players is the best way to maximize the talents of your fantasy basketball team across categories.
Guidelines for evaluating trades.
1. All trades will be evaluated by the commissioner and are subject to commissioner approval. For all trades, the commissioner consults the deputy commissioner.
2. While feedback will be solicited from all league members about the fairness of the trade, decisions on the fairness of a trade will be made by the league commissioner.
3. The league commissioner will never veto a trade without support from other league members. A majority of the owners is neither practical or necessary to approve or veto trades. See "General Guidelines for trade evaluations" for insight into how trades are evaluated.
4. Once trades are agreed upon, they do not process for 48-hours. This is the trade evaluation window.
A. Even if the trade is determined to be fair for both parties, the trade will not be approved until the 48 hour time limit is up. (This is a change from previous years when the commissioner, upon the fair trade determination, approved the trade).
B. As soon as the commissioner and deputy commissioner makes a decision to accept a trade, the parties involved will be notified and the trade will automatically execute when the 48-hour period expires.
C. If the trade is determined to be unfair, the trade will be denied in the system and a reason for the denial will be posted in the league comments section of the league homepage. If the teams involved in the trade then want to execute a different version of the trade to improve the fair value of the trade, they may, but the 48 hour clock restarts.
D. The David Stern rule. This rule creates one of the only competitive imbalances in the league, putting the Commissioner and Deputy Commissioner at a disadvantage. If the Commissioner and Deputy Commissioner vetoes a trade, their team is restricted from trading for any of the players that make up the "heavy side" of the lopsided trade. So if the commissioner vetoes a trade Kevin Durant and Al Horford for Robin Lopez and Steve Blake, the teams managed by the commissioner and deputy commissioner cannot trade for Kevin Durant or Al Horford during that same season. However, if it appears that any teams are accepting wildly unfair trades only to get them vetoed and restrict those players from the commissioners, then, that will just be outed as bad sportsmanship.
5. Reasons for this method of evaluation. The Commisioners job is to protect the competitive fairness of the league for all team owners to include owners of varying experience levels. A fair trade to an inexperienced owner may not be the same as a fair trade to a veteran owner. If Team A receives a trade offer from Team B that is lopsided in favor of Team A, it is the responsibility of Team A to make the trade more even before accepting the trade. All parties are responsible for the fairness of the trade.
6. Because no one can predict the future, a trade that may appear fair in November, may look utterly lopsided in March. It is not the responsibility of the commissioner to see that the results of the trade are fair. That being said, we need to address injuries.
A. This will be called the Tyson Chandler rule. Before the Jeff Green to Kendrick Perkins trade, the Thunder traded for Tyson Chandler. However, after the trade was consummated, Thunder team doctors evaluated Tyson Chandler's foot and decided he was too much of an injury risk and the trade was therefore, rescinded by the Thunder. So, for any trade that is accepted, if, during the 48-hour evaluation period, one of the players is reported as injured and will miss more than two months of the fantasy season, or, if there is less than two months remaining in the season (to include playoffs) and the injury reports put the player out for a time period equal to or greater than the rest of the season, then the team who received the injured player may rescind the trade and must notify the commissioner or deputy commissioner as soon as he or she wants the trade rescinded. This allows the commissioner or deputy commissioner time to use the trade veto to rescind the trade. Once the trade executes, any injuries are the responsibility of the receiving team.
7. General Guidelines for trade evaluations
A. Determining the fair value of a trade is a tricky endeavor and is not an exact science. Because we are a keeper league, the value of a player may include keeper value related to the keeper cost. So a Steph Curry on a $35 dollar 2nd year keeper contract may be worth Kevin Durant on a more expensive keeper contract.
B. In 1 for 1 player swaps, the players should be rated similarly, either on ESPNs top 100 rankings or on the league player rater or a different ranking system. Because different players are strong in different categories and teams might make a 1 for 1 to shore up a specific category, these are fairly easy trades to evaluate. An important consideration for those trades that focus on needs in specific categories is whether those categorical needs can be addressed through a replacement player. Trading an elite shot blocker for a dime-a-dozen 3-point shooter does not make sense if the same 3-point production can be produced through a waiver wire addition.
C. In multiplayer swaps one team attempts to trade two or more players of a lesser value for a player of a higher value. Because the player of higher value concentrates their statistical production into one player, the team acquiring that player opens up roster spot(s) in which to add additional statistical contributors through the waiver wire. Likewise, the player receiving the players of lesser value dilute their statistical production and may cut a player who would otherwise contribute to the team. While the team acquiring the better player puts more of his eggs in one basket, risking that the one players injury could have more of a negative impact on the team, the team acquiring multiple players now has more opportunities for injury.
The bottom line is, that when engaging in a multi-player swap, 5 + 5 does not equal 10. Meaning that the statistical production of two average players, though it may equal the statistical production of the elite player does not make it a fair trade. In trading two 5s a team must also drop a 2 and the team gaining the 10 can then add a 2 to the vacated roster spot. So that what initially looked like 5 + 5 = 10 is actually (5+5)-2 and 10+2 yielding an unfair 8<12 trade. So, when trading multiple players for an elite player, a fair trade would be an 8 + a 6 and maybe a 4 = the elite player.
Other notes about trades
Favorite player- If a team wants to invoke the "I'm trading for my favorite player" reason, that could help the commissioner accept a reasonably lopsided trade. A fantasy basketball team owner should be able to acquire the players he or she wants on their team.
Trade Deadline- The trade deadline is always a little tricky, as trades were accepted before the trade deadline in the league application and then the trade deadline passed before the 48-hour evaluation period was complete. This rule could change, but for this season, any trade you want to make before the trade deadline must be agreed upon 48-hours prior to the trade deadline in the league settings so that the entire 48-hour evaluation period can expire and the trade can execute. Only the trade tool will be used for trades. No working trades through the waiver tool, even if the trade deadline doesn't work the way it should. This is why I want all trade deadline trades to be agreed upon two days prior to the trade deadline in our league settings.
Three-team trades- The league cannot handle a three team trade in the trading tool. However, if the complete terms of the trade are made clear to the commissioner, the deputy commissioner, and the league, the trade tool will be used to execute parts of the trade with the understanding that all the parts are together, one-trade. The fair value of the trade will be evaluated as a whole, not only the parts.
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Guidelines for evaluating trades.
1. All trades will be evaluated by the commissioner and are subject to commissioner approval. For all trades, the commissioner consults the deputy commissioner.
2. While feedback will be solicited from all league members about the fairness of the trade, decisions on the fairness of a trade will be made by the league commissioner.
3. The league commissioner will never veto a trade without support from other league members. A majority of the owners is neither practical or necessary to approve or veto trades. See "General Guidelines for trade evaluations" for insight into how trades are evaluated.
4. Once trades are agreed upon, they do not process for 48-hours. This is the trade evaluation window.
A. Even if the trade is determined to be fair for both parties, the trade will not be approved until the 48 hour time limit is up. (This is a change from previous years when the commissioner, upon the fair trade determination, approved the trade).
B. As soon as the commissioner and deputy commissioner makes a decision to accept a trade, the parties involved will be notified and the trade will automatically execute when the 48-hour period expires.
C. If the trade is determined to be unfair, the trade will be denied in the system and a reason for the denial will be posted in the league comments section of the league homepage. If the teams involved in the trade then want to execute a different version of the trade to improve the fair value of the trade, they may, but the 48 hour clock restarts.
D. The David Stern rule. This rule creates one of the only competitive imbalances in the league, putting the Commissioner and Deputy Commissioner at a disadvantage. If the Commissioner and Deputy Commissioner vetoes a trade, their team is restricted from trading for any of the players that make up the "heavy side" of the lopsided trade. So if the commissioner vetoes a trade Kevin Durant and Al Horford for Robin Lopez and Steve Blake, the teams managed by the commissioner and deputy commissioner cannot trade for Kevin Durant or Al Horford during that same season. However, if it appears that any teams are accepting wildly unfair trades only to get them vetoed and restrict those players from the commissioners, then, that will just be outed as bad sportsmanship.
5. Reasons for this method of evaluation. The Commisioners job is to protect the competitive fairness of the league for all team owners to include owners of varying experience levels. A fair trade to an inexperienced owner may not be the same as a fair trade to a veteran owner. If Team A receives a trade offer from Team B that is lopsided in favor of Team A, it is the responsibility of Team A to make the trade more even before accepting the trade. All parties are responsible for the fairness of the trade.
6. Because no one can predict the future, a trade that may appear fair in November, may look utterly lopsided in March. It is not the responsibility of the commissioner to see that the results of the trade are fair. That being said, we need to address injuries.
A. This will be called the Tyson Chandler rule. Before the Jeff Green to Kendrick Perkins trade, the Thunder traded for Tyson Chandler. However, after the trade was consummated, Thunder team doctors evaluated Tyson Chandler's foot and decided he was too much of an injury risk and the trade was therefore, rescinded by the Thunder. So, for any trade that is accepted, if, during the 48-hour evaluation period, one of the players is reported as injured and will miss more than two months of the fantasy season, or, if there is less than two months remaining in the season (to include playoffs) and the injury reports put the player out for a time period equal to or greater than the rest of the season, then the team who received the injured player may rescind the trade and must notify the commissioner or deputy commissioner as soon as he or she wants the trade rescinded. This allows the commissioner or deputy commissioner time to use the trade veto to rescind the trade. Once the trade executes, any injuries are the responsibility of the receiving team.
7. General Guidelines for trade evaluations
A. Determining the fair value of a trade is a tricky endeavor and is not an exact science. Because we are a keeper league, the value of a player may include keeper value related to the keeper cost. So a Steph Curry on a $35 dollar 2nd year keeper contract may be worth Kevin Durant on a more expensive keeper contract.
B. In 1 for 1 player swaps, the players should be rated similarly, either on ESPNs top 100 rankings or on the league player rater or a different ranking system. Because different players are strong in different categories and teams might make a 1 for 1 to shore up a specific category, these are fairly easy trades to evaluate. An important consideration for those trades that focus on needs in specific categories is whether those categorical needs can be addressed through a replacement player. Trading an elite shot blocker for a dime-a-dozen 3-point shooter does not make sense if the same 3-point production can be produced through a waiver wire addition.
C. In multiplayer swaps one team attempts to trade two or more players of a lesser value for a player of a higher value. Because the player of higher value concentrates their statistical production into one player, the team acquiring that player opens up roster spot(s) in which to add additional statistical contributors through the waiver wire. Likewise, the player receiving the players of lesser value dilute their statistical production and may cut a player who would otherwise contribute to the team. While the team acquiring the better player puts more of his eggs in one basket, risking that the one players injury could have more of a negative impact on the team, the team acquiring multiple players now has more opportunities for injury.
The bottom line is, that when engaging in a multi-player swap, 5 + 5 does not equal 10. Meaning that the statistical production of two average players, though it may equal the statistical production of the elite player does not make it a fair trade. In trading two 5s a team must also drop a 2 and the team gaining the 10 can then add a 2 to the vacated roster spot. So that what initially looked like 5 + 5 = 10 is actually (5+5)-2 and 10+2 yielding an unfair 8<12 trade. So, when trading multiple players for an elite player, a fair trade would be an 8 + a 6 and maybe a 4 = the elite player.
Other notes about trades
Favorite player- If a team wants to invoke the "I'm trading for my favorite player" reason, that could help the commissioner accept a reasonably lopsided trade. A fantasy basketball team owner should be able to acquire the players he or she wants on their team.
Trade Deadline- The trade deadline is always a little tricky, as trades were accepted before the trade deadline in the league application and then the trade deadline passed before the 48-hour evaluation period was complete. This rule could change, but for this season, any trade you want to make before the trade deadline must be agreed upon 48-hours prior to the trade deadline in the league settings so that the entire 48-hour evaluation period can expire and the trade can execute. Only the trade tool will be used for trades. No working trades through the waiver tool, even if the trade deadline doesn't work the way it should. This is why I want all trade deadline trades to be agreed upon two days prior to the trade deadline in our league settings.
Three-team trades- The league cannot handle a three team trade in the trading tool. However, if the complete terms of the trade are made clear to the commissioner, the deputy commissioner, and the league, the trade tool will be used to execute parts of the trade with the understanding that all the parts are together, one-trade. The fair value of the trade will be evaluated as a whole, not only the parts.
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