Post by Admin on Jul 19, 2014 20:43:50 GMT -6
Welcome to the third edition of the Thunderheads 2000 Fantasy Basketball league. For those returning players and those who are considering joining, here are the basic rules. Details about rules can be found on the Thunderheads 2000 league site hosted by ESPN.com.
Here are my goals for the league. Good teams. Fair play. Fun play. That means that I am assuming that teams who lost interest last year will lose interest this year and so unless they get a fire in their belly and they want to join up, they will not be invited back. Additionally, I’m looking for quality not quantity. My long-term goal for this league is for it to get better and more sophisticated every year. (My ideal league is a league that mirrors the NBA as close as possible: 30 teams, 5 starters a piece, unlimited keepers, draft lottery.
So here’s a quick breakdown of deadlines, league members, and basic rules followed by proposals for this season’s categories and this year’s keeper system.
1. Current Draft time Monday, October 27, 2014 at 9:00 PM ET, 8 PM Central
2. Deadline for registration for new teams- Midnight on Thursday October 23, 2014
2a. Deadline for keepers for all teams- Midnight on Saturday October 25, 2014. The number of teams in the league will affect keeper values.
2b. Keepers- 3 per team, 2 per team for new teams if the league contracts, 3 per new team if the league expands.
3. Draft Type- Auction Draft- Baseline Auction budget $400. (minus keeper costs)
4. Scoring type – Head-to-head, each category is a win, loss, or tie. For you newbies, You go up against a different opposing team every week, using your players to accrue stats in our league stat categories. You are competing in every category and will get either a win, loss, or tie in each category after every week. You might go 12-0 one week or 6-5-1 the next week. Your category record accumulates over 18 weeks, leading to a 3 round, 8-team playoffs. Whoever wins the most categories advance to the next round, ties go to the higher seed. Last year, the #4 seed won in the playoffs and the year before that, the #3 seed.
5. Waiver acquisitions- Every team has a $200 acquisition budget. You want an undrafted gem? Bid on him. Twice a week, the bids are processed and the team with the highest bid gets the player. You’ll learn if you don’t understand now.
6. Trades- Unlimited. Each trade will be approved or disapproved by the league manager after getting feedback from league members. Fun and Fair is the guiding principle.
7. Rosters-10 starters, four bench players, and 2 slots for injured reserve.
8. Game maximums per week. We’ve done 35 the last two seasons and I feel that injuries and teams falling behind on roster maintenance creates advantages that I’d like to flatten. This year, I’d like to try a smaller number to see how it affects game play for teams. So we are going to try out 32 games per week. It will also create more strategy for the roster management rock stars.
9. Roster sizes- If we expand past 16 teams, I think we will need to reduce roster sizes to keep a decent pool of free agents. (Last season, we had 12 teams with 14 players for 168 players. 30 NBA teams with 9 rotation players is 270, so if we get to 16 teams, which is my goal, we’ll reduce roster sizes to 12 plus 2 IR. If we go to 14 teams, we’ll reduce to 13 players.
Here are my goals for the league. Good teams. Fair play. Fun play. That means that I am assuming that teams who lost interest last year will lose interest this year and so unless they get a fire in their belly and they want to join up, they will not be invited back. Additionally, I’m looking for quality not quantity. My long-term goal for this league is for it to get better and more sophisticated every year. (My ideal league is a league that mirrors the NBA as close as possible: 30 teams, 5 starters a piece, unlimited keepers, draft lottery.
So here’s a quick breakdown of deadlines, league members, and basic rules followed by proposals for this season’s categories and this year’s keeper system.
1. Current Draft time Monday, October 27, 2014 at 9:00 PM ET, 8 PM Central
2. Deadline for registration for new teams- Midnight on Thursday October 23, 2014
2a. Deadline for keepers for all teams- Midnight on Saturday October 25, 2014. The number of teams in the league will affect keeper values.
2b. Keepers- 3 per team, 2 per team for new teams if the league contracts, 3 per new team if the league expands.
3. Draft Type- Auction Draft- Baseline Auction budget $400. (minus keeper costs)
4. Scoring type – Head-to-head, each category is a win, loss, or tie. For you newbies, You go up against a different opposing team every week, using your players to accrue stats in our league stat categories. You are competing in every category and will get either a win, loss, or tie in each category after every week. You might go 12-0 one week or 6-5-1 the next week. Your category record accumulates over 18 weeks, leading to a 3 round, 8-team playoffs. Whoever wins the most categories advance to the next round, ties go to the higher seed. Last year, the #4 seed won in the playoffs and the year before that, the #3 seed.
5. Waiver acquisitions- Every team has a $200 acquisition budget. You want an undrafted gem? Bid on him. Twice a week, the bids are processed and the team with the highest bid gets the player. You’ll learn if you don’t understand now.
6. Trades- Unlimited. Each trade will be approved or disapproved by the league manager after getting feedback from league members. Fun and Fair is the guiding principle.
7. Rosters-10 starters, four bench players, and 2 slots for injured reserve.
8. Game maximums per week. We’ve done 35 the last two seasons and I feel that injuries and teams falling behind on roster maintenance creates advantages that I’d like to flatten. This year, I’d like to try a smaller number to see how it affects game play for teams. So we are going to try out 32 games per week. It will also create more strategy for the roster management rock stars.
9. Roster sizes- If we expand past 16 teams, I think we will need to reduce roster sizes to keep a decent pool of free agents. (Last season, we had 12 teams with 14 players for 168 players. 30 NBA teams with 9 rotation players is 270, so if we get to 16 teams, which is my goal, we’ll reduce roster sizes to 12 plus 2 IR. If we go to 14 teams, we’ll reduce to 13 players.