Post by Admin on Oct 23, 2015 20:29:57 GMT -6
Details about rules can be found on the Team of Destiny league site hosted by ESPN.com.
Here are my goals for the league. Good teams. Fair play. Fun play. That means that I am assuming that teams who lost interest last year will lose interest this year and so unless they get a fire in their belly and they want to join up, they will not be invited back. Additionally, I’m looking for quality not quantity. My long-term goal for this league is for it to get better and more sophisticated every year. (My ideal league is a league that mirrors the NBA as close as possible: 30 teams, 5 starters a piece, unlimited keepers, draft lottery.
So here’s a quick breakdown of deadlines, league members, and basic rules followed by proposals for this season’s categories and this year’s keeper system.
1. Current Draft time Monday, October 26, 2014 at 10:30 PM EST, 9:30 Central
2. Keepers- 3 per team.
3. Draft Type- Auction Draft- Baseline Auction budget $400. (minus keeper costs)
4. Scoring type – Head-to-head, each category is a win, loss, or tie. For you newbies, You go up against a different opposing team every week, using your players to accrue stats in our league stat categories. You are competing in every category and will get either a win, loss, or tie in each category after every week. You might go 11-0 one week or 6-4-1 the next week. Your category record accumulates over 16 weeks, leading to a 3 round, 8-team playoffs. Whoever wins the most categories advance to the next round, ties go to the higher seed.
5. Waiver acquisitions- Every team has a $200 acquisition budget. You want an undrafted gem? Bid on him. Twice a week, on Monday and Friday, the bids are processed and the team with the highest bid gets the player. You’ll learn if you don’t understand now.
6. Trades- Unlimited. Each trade will be approved or disapproved by the league manager after getting feedback from league members. Fun and Fair is the guiding principle.
7. Rosters-Nine starters, five bench players, and 2 slots for injured reserve.
8. Game maximums per week. We are going to continue with 32 games per week. Remember, your team stops accumulating stats for categories at the end of the day on which it hits the 32nd game. Which means the real maximum of games per week is 40, if you hit 31 games the day before a full 9 games schedule.
9. Roster sizes- 14 players + 2 IR slots.
Scoring categories
We are going to keep the same scoring eleven scoring categories that we had last year. I wish we could have +/- categories and points per shot, but ESPN.com doesn’t allow for that. The customizable scoring categories is THE reason why we host the league on ESPN.com vice any other free site. I have found a site that does, Fantrax.com, but I think we’re a few years away from doing a fully customizable league and it cost about 80 bucks a year to do and I neither want to attach the money figure to a young league nor foot the bill entirely myself. I think we are good where we are, but ultimately, I think we’ll go that league.
The goal for scoring categories, is to use categories that require a balanced construction akin to how a General Manager would build a balanced NBA roster. There should be a balance between offensive and defensive categories as well as between guards and big men. I also want to avoid using statistical categories that would make any elite NBA player appear less valuable in fantasy. For this reason we do not use turnovers but instead use Assist to Turnover/ratio, so that good ball handlers aren't penalized because of a rote volume of turnovers. Similarly, we use Free Throws Made instead of Free Throw percentage. That way, historically bad free throw shooters won't kill a FT% category and an owner will still get credit for the free throws the player makes only.
The categories are:
FGM, 3PM, FTM, ADJ FG%, Asts, Blks, Stls, Oreb, Reb, A/TO, and DD.
These categories are a combination of what we’ve done the past three years. The only other category I’m sneaky interested in including is a Field Goals Missed category. This would score a point to the team that missed the fewest field goals and reward efficiency. Perhaps this category would go well with including points or changing ADJ FG% to FG%. Please let me know your feelings.
Here are my goals for the league. Good teams. Fair play. Fun play. That means that I am assuming that teams who lost interest last year will lose interest this year and so unless they get a fire in their belly and they want to join up, they will not be invited back. Additionally, I’m looking for quality not quantity. My long-term goal for this league is for it to get better and more sophisticated every year. (My ideal league is a league that mirrors the NBA as close as possible: 30 teams, 5 starters a piece, unlimited keepers, draft lottery.
So here’s a quick breakdown of deadlines, league members, and basic rules followed by proposals for this season’s categories and this year’s keeper system.
1. Current Draft time Monday, October 26, 2014 at 10:30 PM EST, 9:30 Central
2. Keepers- 3 per team.
3. Draft Type- Auction Draft- Baseline Auction budget $400. (minus keeper costs)
4. Scoring type – Head-to-head, each category is a win, loss, or tie. For you newbies, You go up against a different opposing team every week, using your players to accrue stats in our league stat categories. You are competing in every category and will get either a win, loss, or tie in each category after every week. You might go 11-0 one week or 6-4-1 the next week. Your category record accumulates over 16 weeks, leading to a 3 round, 8-team playoffs. Whoever wins the most categories advance to the next round, ties go to the higher seed.
5. Waiver acquisitions- Every team has a $200 acquisition budget. You want an undrafted gem? Bid on him. Twice a week, on Monday and Friday, the bids are processed and the team with the highest bid gets the player. You’ll learn if you don’t understand now.
6. Trades- Unlimited. Each trade will be approved or disapproved by the league manager after getting feedback from league members. Fun and Fair is the guiding principle.
7. Rosters-Nine starters, five bench players, and 2 slots for injured reserve.
8. Game maximums per week. We are going to continue with 32 games per week. Remember, your team stops accumulating stats for categories at the end of the day on which it hits the 32nd game. Which means the real maximum of games per week is 40, if you hit 31 games the day before a full 9 games schedule.
9. Roster sizes- 14 players + 2 IR slots.
Scoring categories
We are going to keep the same scoring eleven scoring categories that we had last year. I wish we could have +/- categories and points per shot, but ESPN.com doesn’t allow for that. The customizable scoring categories is THE reason why we host the league on ESPN.com vice any other free site. I have found a site that does, Fantrax.com, but I think we’re a few years away from doing a fully customizable league and it cost about 80 bucks a year to do and I neither want to attach the money figure to a young league nor foot the bill entirely myself. I think we are good where we are, but ultimately, I think we’ll go that league.
The goal for scoring categories, is to use categories that require a balanced construction akin to how a General Manager would build a balanced NBA roster. There should be a balance between offensive and defensive categories as well as between guards and big men. I also want to avoid using statistical categories that would make any elite NBA player appear less valuable in fantasy. For this reason we do not use turnovers but instead use Assist to Turnover/ratio, so that good ball handlers aren't penalized because of a rote volume of turnovers. Similarly, we use Free Throws Made instead of Free Throw percentage. That way, historically bad free throw shooters won't kill a FT% category and an owner will still get credit for the free throws the player makes only.
The categories are:
FGM, 3PM, FTM, ADJ FG%, Asts, Blks, Stls, Oreb, Reb, A/TO, and DD.
These categories are a combination of what we’ve done the past three years. The only other category I’m sneaky interested in including is a Field Goals Missed category. This would score a point to the team that missed the fewest field goals and reward efficiency. Perhaps this category would go well with including points or changing ADJ FG% to FG%. Please let me know your feelings.